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    Friday, December 4, 2020

    Old School RuneScape: Have a question about the game or the subreddit? Ask away!

    Old School RuneScape: Have a question about the game or the subreddit? Ask away!


    Have a question about the game or the subreddit? Ask away!

    Posted: 03 Dec 2020 04:08 PM PST

    Daily /r/2007scape question thread for Friday, December 4 2020 (posted on 00:08:10 UTC - RuneScape server time)

    Ask anything about Old School RuneScape here! They are designated for you to ask anything you like that is relevant to the game or this subreddit. Remain respectful to your fellow 'scapers when answering questions; there are stupid questions, but it does not mean you should not be respectful whilst answering them.

    Click here to view the archive of /r/2007scape "ask anything" threads.

    submitted by /u/AutoModerator
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    We’re everywhere

    Posted: 04 Dec 2020 04:11 AM PST

    I figured out how Nightmare Zone points are calculated. New meta for AFKing with absorption pots to get good XP/hr and decent points/hr!

    Posted: 04 Dec 2020 07:35 AM PST

    Note: there is a TL;DR at the bottom of this post.

    A few days ago, I started searching around to see if anyone had figured out a formula that calculates how many points you get for killing different bosses at Nightmare Zone. I had seen a lot of advice from people recommending various strategies such as "you have to turn on Desert Treasure and RFD or else you won't get very many points," but no hard data existed on the subject. All I was able to find was a note on the discussion section on the Wiki (link here) which said this:

    Each boss has a points value and a multiplier. All the multipliers get added together. For example, if bosses had point values of (50, 100, and 500) and multipliers of (0.5, 0.8, and 0.9) respectively, the multiplier would be (0.5+0.8+0.9=2.2) so the bosses would yield (110, 220, and 1100) points respectively.

    The base point values for each boss are known; they're directly proportional to the number of points you get for killing them. But the quest multipliers are unknown. Thus, I made it my mission to figure out how they are calculated, and figure out how NMZ calculates points in general. I did this by logging in and testing different quest lists to see how many points I got for killing different bosses, and I spent a lot of time staring at data in Excel.

    Nightmare Zone Point Formula

    Each boss has a "base point" value which is calculated with

    base_points = int(combat_level^2 / 1000). 

    I found that this formula applies to all bosses except Essyllt, which for whatever reason has double the expected number of base points. For example, Arrg has a combat level of 210, so its base points are int(2102 / 1000) = 44. The bosses with the fewest base points are Trapped Soul, Corsair Traitor, and Witch's experiment, each with 10, and the boss with the most base points is The Inadequacy, with 360. For bosses with multiple phases (Witch's experiment, Nazastarool, and Damis), only the combat level of the final phase is used to calculate the base points.

    The number of Nightmare Zone points you get from defeating a boss is calculated with

    actual_points = int(base_points * quest_multiplier) 

    where the quest multiplier is determined by what quests you have active. Specifically, it is a function of the sum of the squares of the combat levels of every boss that can appear with the quests you have active. The formula for this is

    total_base_points = int(sum_of_squares_of_combat_levels / 1000). 

    For example, if you have Count Draynor (combat level 177), Sand Snake (154), Headless Beast (233), Moss Guardian (182), and Arrg (210) active, then the total base points is equal to int((1772 + 1542 + 2332 + 1822 + 2102 ) / 1000) = int(186,558 / 1000) = 186.

    The multiplier is then calculated with

    quest_multiplier = (0.05691804 * total_base_points + 41.32125) * quest_penalty 

    where a penalty is applied if certain conditions are met (more on this later). I have no idea where these constants actually come from, but they produced the correct number of points for every case I tried. Continuing the example from before, the quest multiplier is equal to 0.05691804 * 186 + 41.32125 = 51.9080. Thus, if you kill Arrg, you will get int(44 * 51.9080) = 2283 points.

    If you turn on every single boss, then the total base points are int(3,318,033 / 1000) = 3318 and the quest multiplier is 230.1753. If you kill Arrg in this case, you will get int(44 * 230.1753) = 10127 points. This number matches up exactly with what is shown on the wiki, and the same is true for every other boss. It is also true for the data that used to be on the wiki before Getting Ahead was released, if you remove that quest from the quest list.

    Quest List Penalty

    All your points are multiplied by 1/6 if the following conditions are met:

    1. Dream Mentor bosses are turned ON
    2. Desert Treasure bosses are turned OFF

    If both quests are turned off, or both are turned on, then the penalty does not apply. It should also be noted that RFD is not special in any way.

    For example, let's say you turn on every boss except the Desert Treasure bosses. The total base points will be equal to 3033. The quest multiplier will be equal to (0.05691804 * 3033 + 41.32125) * 1/6 = 35.6589. Thus, killing Arrg will get you just int(44 * 35.6589) = 1568 points, which is less than what you get when you only have 5 bosses active.

    This penalty is a major killer. I'm surprised nobody has documented this behavior before. I've seen plenty of people say that you need to turn on Desert Treasure to get the most points, which I suppose is technically true, but it doesn't tell the full story. If you don't have Dream Mentor turned on, then Desert Treasure just acts like any other quest.

    How to get the most XP

    If all you care about is getting the absolute most XP, then my findings don't change the meta at all. Bitterkoekje's DPS calculator shows that it's optimal to turn on the following bosses (numbers in parentheses are XP/hr):

    1. Arrg (130k)
    2. Moss Guardian (122k)
    3. Headless Beast (118k)
    4. Count Draynor (116k)
    5. Sand Snake (115k)

    If you have max stats and are using full Dharoks, overloads, absorption potions, and no prayers, you will get 121k XP/hr and 229k points/hr. This of course doesn't take into account Power Surge, which will increase both XP and points.

    How to get the most points

    If you want to get the most points, and you're okay with clicking a little bit to deal with annoying bosses, then my findings once again don't change the meta at all because you'll definitely want both the Dream Mentor and Desert Treasure bosses active. (It does explain why Desert Treasure is so necessary though.) If you're using the Dharoks/absorption method, I would recommend turning on every boss except the following:

    1. Corrupt Lizardman (poisons through absorption potions)
    2. Witch's experiment (multi-phase boss)
    3. Elvarg (drains stats and prayer)
    4. Nazastarool (multi-phase boss)
    5. Dagannoth Mother (requires you to switch attack styles all the time)
    6. Glod (drains prayer)
    7. Recipe for Disaster bosses (several extremely annoying bosses that can waste your time)
    8. Chronozon (requires you to mage it with 4 different spells)
    9. Barrelchest (drains prayer)

    There are a few other easy bosses with low HP which, on paper, should increase your XP/hr and points/hr if you turn them off, but I suspect this benefit will not be seen in practice. This is because every boss you remove from the list increases the chances an annoying boss like Kamil will spawn, and you want to see as little of those bosses as possible.

    With the same gear and method as before, this boss list will give you 97k XP/hr and 1.391M points/hr. Once again, this doesn't take into account any power-ups.

    New meta: how to get good XP and decent points while AFKing

    Previously, it was thought that you couldn't get both good XP and decent points while only including AFK bosses. Everyone would tell you that you need to turn on Desert Treasure and RFD to get decent points. However, with the knowledge that Desert Treasure doesn't matter at all if you don't have Dream Mentor turned on, then we can definitely come up with a good boss list.

    I'd recommend turning on the following bosses (numbers in parentheses are XP/hr):

    1. Arrg (130k)
    2. Moss Guardian (122k)
    3. Headless Beast (118k)
    4. Count Draynor (116k)
    5. Sand Snake (115k)
    6. Ice Troll King (114k)
    7. Khazard warlord (112k)
    8. King Roald (110k)
    9. Black Knight Titan (108k)
    10. Tree spirit (107k)
    11. Bouncer (104k)
    12. The Kendal (104k)
    13. Me (101k)
    14. Black demon (100k)
    15. Skeleton Hellhound (96k)
    16. Nezikchened (90k)
    17. Jungle Demon (86k)

    This list will give you 108k XP/hr and 542k points/hr. This is 137% more points/hr than the boss list with only the 5 best bosses for XP, while only being 11% worse XP/hr, and being just as AFK. Every boss on this list has standard mechanics and won't do anything annoying like drain your stats or prayer, stun you, teleport you, freeze you, require you to switch gear, or kill you through absorption potions.

    You might be tempted to turn off bosses near the bottom of this list to eke out more XP, but it turns out that those bosses are the driving forces behind your increase in points. If you turn off Jungle Demon for example, your XP/hr increases by 2% but your points/hr decreases by 10%.

    Just as a fun little exercise, let's see what happens when you add the Dream Mentor bosses to this list:

    1. The Everlasting (105k)
    2. The Inadequacy (84k)
    3. The Untouchable (53k)

    Your XP/hr decreases, as expected, to 102k XP/hr. But your points/hr absolutely get wrecked. You only get 188k points/hr with this list.

    TL;DR

    There is a previously-unknown mechanic in the Nightmare Zone that decreases all your points by a factor of 6 if the following conditions are met:

    1. Dream Mentor bosses are turned ON
    2. Desert Treasure bosses are turned OFF

    If both quests are turned off, or both are turned on, then the penalty does not apply. Desert Treasure is not special in any way unless Dream Mentor is turned on. Also note that RFD and all quests other than those 2 are not special in any way.

    Thus, it is never ever a good idea to turn on Dream Mentor but turn off Desert Treasure. If you do this, your XP will suffer and your points will tank.

    There is a boss list you can use (see the above section) that results in just 11% less XP than the max possible, but gives you 137% more points.

    submitted by /u/Docter_Bogs
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    Thought of this while grinding Canifis, had to make it

    Posted: 04 Dec 2020 05:00 AM PST

    Gearing up for the first barrows run after getting cleaned for everything

    Posted: 03 Dec 2020 09:26 PM PST

    Yes hello 911

    Posted: 04 Dec 2020 07:39 AM PST

    Selling manhides

    Posted: 04 Dec 2020 04:05 AM PST

    Master Clues be like

    Posted: 04 Dec 2020 07:53 AM PST

    Loot from 77-99 RC

    Posted: 03 Dec 2020 09:47 PM PST

    TzTok-Jazz

    Posted: 03 Dec 2020 09:59 PM PST

    Jagex did an integrity change they said was "vital" to stop irons from using mains to boost corp. Now its worse with irons using alt iron accs and services to boost in the same way.

    Posted: 04 Dec 2020 08:50 AM PST

    https://secure.runescape.com/m=news/easter-2018-holiday-event?oldschool=1

    Please read the corp section in the above post. Jagex takes a very clear stance on the issue.

    Now ironmen simply spec for eachother. They still get credit and loot while speeding up the kills a huge amount and having 0 risk for hcim. It also removes the need to have a warhammer and bandos godsword which allows irons to skip a ton of content.

    People use multiple ironman alts (often shared between many players) to spec for themselves or pay 3m per kill to boosters. Paying for all the kills is a little ridiculous, but many just have shared accounts that are passed around between many people just to spec corp. Most of the high scores are now dominated by players doing this.

    Luckily there is an easy solution.

    They designed a solo corp instance for boss slayer that remembers specs when you leave and come back. When boss slayer was scrapped it was forgotten about. This is the perfect solution for ironmen and they said it is already made so it won't take much work.

    submitted by /u/Basiliskjaw
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    Everything reminds me of her...

    Posted: 04 Dec 2020 10:57 AM PST

    Behind the Scenes: Tempoross Design

    Posted: 04 Dec 2020 06:27 AM PST

    Finally, some good food

    Posted: 04 Dec 2020 09:35 AM PST

    Chadscape first encounter of chads

    Posted: 04 Dec 2020 04:16 AM PST

    I made a mock-up of what the Jad Slayer helmet might look like.

    Posted: 04 Dec 2020 10:19 AM PST

    could use a new money maker as im getting a little bored with my current one. any suggestions for these current stats? (sorry for the noobish lvls ��, still learning the game jajaja)

    Posted: 04 Dec 2020 07:53 AM PST

    Grand exchange 2020, every world, 24/7. 2b for?

    Posted: 04 Dec 2020 03:36 AM PST

    Sandwhich Lady Warmup Sketch || Holiday Baking

    Posted: 03 Dec 2020 07:43 PM PST

    I made a mockup of what Zuk would look like wearing a mockup of what the Zuk slayer helmet might look like

    Posted: 03 Dec 2020 03:43 PM PST

    Remove Ferox Enclave

    Posted: 04 Dec 2020 08:50 AM PST

    6th 99 on the account and my favorite so far.

    Posted: 04 Dec 2020 07:39 AM PST

    My account isn't going to max itself

    Posted: 04 Dec 2020 06:43 AM PST

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